Monday, 17 April 2017

Production

These are the steps on how we constructed the 3D world. As Alex made his 3D assets he started to import them into a unity project to make sure the sizing of the objects and world were correct. This is what the outside looked like as he imported the objects. Alex's job was to create a small prototype for me to then receive and gloss over adding any needed assets or moving them into different locations.

As you can see he started off with the basic foundation of the prison by placing the 4 wall assets, prison building and floor.



With this foundation he began to add in the small details like the fences, towers and spotlights.





He then passed the project over to me where I began to mould the terrain for the outside. Instead of it just being on a flat piece of land we wanted the area to look like it actually belongs on a cliffs edge.


Alex then began to mould a prototype of the interior creating the walls and rooms for the prison.


He branched off a hallway and began construction of the warden's office.


He also added in small details such as the assets that fit into the cafeteria or the assets inside of the warden's office.




I then started to add textures to a lot of the objects.


I began to add paint to the terrain to make adding shading to the rocks underneath to make discolouring of real life rocks.

I also added in water effects to make it look like the edge of the cliff with the sea shimmering below it.

I also began to add my take onto the inside of the prison adding the walkway and prison rooms. While Alex added the roofing over the prison cells.

I also added minor details like where the assets should be positioned and how they should be to make the prison look more like there had been a ruckus of some kind.


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